Calculator › Builds › Magic Sensibilities: Sign build
Magic Sensibilities: Sign build
Mutation: Magic Sensibilities · Skill points needed: 55
A pure mage. Yrden on the ground debuffs enemies and empowers you, especially in Griffin armor. Igni and Aard deal the main damage, and Adrenaline boosts your Signs further. Active Quen heals by absorbing damage, so the build is tanky. The mutation scales with Sign intensity, so your armor needs a lot of it.
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Mutation: Magic Sensibilities
Signs can deal critical hits.
Skills
Signs
General
Gear
- Grandmaster Griffin Witcher Gear (medium), full 6-piece set
- Griffin steel and silver swords (for the 6-piece bonus)