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The Witcher 3 Remastered Mutations Guide – Costs, Requirements and Cheapest Slots

All 12 mutations in The Witcher 3 Remastered: skill point and mutagen costs, requirements, slot colors and the cheapest ways to unlock extra skill slots.

Mutations come from the Blood and Wine expansion, and they are still in the Remaster. They give powerful effects and up to four extra skill slots, but researching them costs plenty of skill points and greater mutagens, and they come with requirements. This guide puts all the numbers in one place.

How the mutation tree works

Mutations form a tree with three starting points:

Branches lead from there to the other mutations. To research a mutation you need all of the mutations it requires. Two mutations join branches: Adrenaline Rush needs both Piercing Cold and Bloodbath, and Cat Eyes needs both Bloodbath and Euphoria. At the very top are Second Life and Metamorphosis.

Only one mutation can be active. Its colors decide which skills the extra mutation slots accept.

All mutations in one table

"Cost" is the skill point cost of the mutation itself. "With requirements" is the total you spend starting from scratch, including every required mutation.

MutationSlots acceptCostWith requirementsRequiresGreater mutagens
Piercing ColdSigns 35Magic Sensibilities3× blue
BloodbathCombat 35Deadly Counter3× red
Toxic BloodAlchemy 22—2× green
Conductors of MagicCombat · Signs 510Piercing Cold2× red, 3× blue
Deadly CounterCombat 22—2× red
Adrenaline RushCombat · Signs 515Piercing Cold, Bloodbath2× red, 3× blue
Magic SensibilitiesSigns 22—2× blue
Cat EyesCombat · Alchemy 515Bloodbath, Euphoria2× red, 3× green
Mutated SkinCombat · Alchemy 510Euphoria2× red, 3× green
Second LifeCombat · Signs · Alchemy 722Adrenaline Rush3× red, 2× blue, 2× green
MetamorphosisCombat · Signs · Alchemy 722Cat Eyes2× red, 2× blue, 3× green
EuphoriaAlchemy 35Toxic Blood3× green

Researching all 12 mutations costs 49 skill points in total.

Extra slots: what they cost

Extra mutation slots unlock based on how many mutations you have researched, not which ones. We calculated the cheapest possible paths, requirements included:

Mutation slotsResearched mutationsFewest points
124
249
3825
41249

You get the first slot after the two cheapest mutations, for example Toxic Blood and Deadly Counter. The second needs four, so add Magic Sensibilities and Piercing Cold. The fourth slot requires every mutation.

Which mutation to pick

Pick the mutation for your playstyle, and its colors for the skills you want in the extra slots:

Plan your mutations in the calculator

In the calculator, click the orb in the middle of the active skills board to open the mutation tree. Missing requirements are researched automatically, and the cost is shown right on the button. Ready-made skill and mutation sets are in the recommended builds, and a short description of every mutation is on the mutations page.

FAQ

How many points do all mutations cost?

49 skill points, plus the greater mutagens listed in the table for each mutation.

How many mutations unlock the extra slots?

The extra slots unlock after 2, 4, 8 and 12 researched mutations. The cheapest paths cost 4, 9, 25 and 49 points.

Can I have two mutations active?

No. You can research all of them, but only one is active, and its colors decide what goes into the extra slots.

Do I need an expansion for mutations?

Yes, mutations come from the Blood and Wine expansion.

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